
PLD/FUHT/FUFA- (Play Dead Position/ Face Up Head Towards/ Face Up Feet Away)= Face up with feet away.” = Indicated block points in a string hit.= Unblock-able hits grounded opponents.(!)= Unblock-able hit which can be ducked.L- Hits Low and grounded opponents (block d/b).These moves can also be low parried and jumped over. Low Attacks- Will hit standing guard targets, but can be blocked by crouching opponents.For example df1 moves are generally very safe whereas there are plenty of unsafe high moves/strings. Generally mid attacks are more negative on than high attacks, but it still depends on the properties of the move. These moves are great for catching crouching opponents, but they come with frame disadvantages which makes some mids unsafe. Mid Attacks- Can be blocked by standing guard, but will hit crouched opponents.Also high attacks are prone to attack reversals and parries. These moves are usually the fastest moves in the game. High Attacks- can be blocked by standing guard and will whiff on crouching opponents.So instead of a 10f start up you would just say an i10 move. In Tekken many refer to startup frames as impact frames. The fastest moves in the game are 10f (minus a few exceptions). Frames on block is how long it takes for you character to recover after being blocked. Start up frames are the amount of frames for an executed move to hit.

Understanding frame data can give you insight on when to execute which move for maximum effectiveness. Tekken 7 is locked at 60 frames per second meaning that a frame equates to a fraction of a second.


Backward Input- (Tap Back : away from opponent)= b.Left Punch + Right Kick- (Square+Circle/X+B)= 1+4.Right Punch + Left Kick- (Triangle+X/Y+A)= 2+3.I will try to modernize this guide as I get around to it! I have tried my best to compilate most of what I could find, but some of my information is outdated. But when veterans consistently speak in basically a different language it becomes exceedingly difficult to follow. When first starting out in a fighting game it can be very difficult picking it up. Hello Tekken beginners or possible veterans that never got around to learning the notations! In this article I will be explaining what each button means in Tekken notation as well as explaining some of the abbreviations that Tekken players use. If anyone happens to see any glaring mistakes, please let me know so I can fix it! As I mention below some of this info is outdated. I love Tekken, but I know that I am by no means an expert. This guide has surprisingly gotten a large amount of views and it seems it has helped many newcomers to the series.

Important Note! I have scrapped the majority of this blog’s content, but I will be leaving this post up.
